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Practical Zephyr - Devicetree practice (Part 5)
In the previous articles, we covered Devicetree in great detail: We’ve seen how we can create our own nodes, we’ve seen the supported property types, we know what bindings are, and we’ve seen how to access the Devicetree using Zephyr’s
devicetree.h
API. In this fifth article of the Practical Zephyr series, we’ll look at how Devicetree is used in practice by dissecting the Blinky application. -
Practical Zephyr - Devicetree semantics (Part 4)
Having covered the Devicetree basics in the previous article, we now add semantics to our Devicetree using so-called bindings: For each supported type, we’ll create a corresponding binding and look at the generated output to understand how it can be used with Zephyr’s Devicetree API.
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Practical Zephyr - Devicetree basics (Part 3)
In this third article of the “Practical Zephyr” series, we’ll see how we configure and use hardware. For this, Zephyr borrows another tool from the Linux kernel: Devicetree.
In contrast to Kconfig, the Devicetree syntax and its use are more intricate. Therefore, we’ll cover Devicetree in two articles. In this article, we’ll see what Devicetree is and how we can write our own Devicetree source files. In the next article, we’ll look at so-called Devicetree bindings, which add semantics to our Devicetree. Be prepared for a fair bit of theory, but as usual, we’ll use an example project to follow along.